1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 Nbd7 6.Be3 0-0 7.Qd2 Ne8 8.Bh6
Premature. White should get his king's side sorted out first.
e5 9.Bxg7 Kxg7 10.d5 Nc5 11.b4 Na6
This surprised me, as I thought it would help me advance on the queen's side - an idea based on a miscalculation, as will be seen.
12.a3 f5 13.c5?
No doubt made in haste because of the brisk time control (all moves in 75 minutes). Fritz prefers the solid developing move 13.Bd3
13...dxc5 14.Bxa6 cxb4 I overlooked that this attacks the knight.15.axb4
Seems best - Black's extra pawn will be a doubled one and c5 is a good square for a knight. Graham wins a pawn, but it is not the extra material which makes a difference here. What really matters are the open lines, the exposed king and White's relative lack of development. From this point Black plays the attack with great accuracy.
15...bxa6 16.Nge2
Another poor move - I should have played exf5 to give my king a chance of getting castled. Black now creates a weak pawn at e4 and throws everything at it.
16...Rb8 17.Na4 fxe4 18.fxe4 Qh4+ 19.Ng3 Nd6 20.Nc5 Rf4 21.0-0-0
White's king has to go somewhere, but there is just nowhere to hide.
21...a5
Opening yet another line
22.bxa5
Everything else seems as bad.
Nc4 23.Qc3 Qh6!
The killer! I didn't even consider it.
24.Kc2
[ 24.Rd2 Rf2 25.Nf1 Rb2 26.Nb3 Ba6 27.Qh3 Qxh3 28.gxh3 Rxf1+ 29.Rxf1 Rxb3 30.Rdf2 Rc3+ 31.Kb1 Nd2+ 32.Rxd2 Bxf1 lasts somewhat longer but is no less decisive.]
24...Rf2+ 25.Kd3 Nb2+ wins White's queen. Mike was characteristically generous in defeat and suggested that Graham might like to send the score to Raymond Keene, who has a "Readers' Games" column in the Times. 0-1
An object lesson in attacking a king trapped in the centre of the board.